| Stepan23 | Дата: Воскресенье, 19.12.2010, 23:38 | Сообщение # 1 |
 Майор
Группа: Администраторы
Сообщений: 91
Статус: Offline
| Сначало создадим команду: Code } if(strcmp(cmd, "/drink", true) == 0) { if(IsPlayerConnected(playerid)) { if(IsAtBar(playerid)) { ShowPlayerDialog(playerid,13,DIALOG_STYLE_LIST,"Выпивка","Пиво $6\nВодка $10\nКоктейль $25\nВиски $10\nВода $2\nСпранк $2\nСода $1","Ок","Отмена"); } else if(DrinkWater(playerid)) { GetPlayerName(playerid, sendername, sizeof(sendername)); SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); format(string, sizeof(string), "* %s Выпил что-то.", sendername); ProxDetector(15.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0); new Float:health; if(GetPlayerHealth(playerid, health) < 100) { SetPlayerHealth(playerid, health + 8.0); } } else { SendClientMessage(playerid, COLOR_GREY, "Вы не можете пить что либо в данный момент."); return 1; } Далее в public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) Code } if(dialogid == 13) { if(PlayerDrunk[playerid] < 10) { new Float:health; new napitok[30]; if(listitem == 0) { if(PlayerInfo[playerid][pAge] < 21) { SendClientMessage(playerid, COLOR_WHITE, "Бармен: Извините, но у нас спиртное только с 21 года!"); return 1; } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); GivePlayerMoney(playerid, - 6); PlayerDrunk[playerid] += 2; if(PlayerDrunk[playerid] >= 6) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); } if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 15; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 15.0); } } napitok = "пиво"; } else if(listitem == 1) { if(PlayerInfo[playerid][pAge] < 18) { SendClientMessage(playerid, COLOR_WHITE, "Бармен: Извините, но водка у нас только с 18 лет!"); return 1; } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); GivePlayerMoney(playerid, - 10); PlayerDrunk[playerid] += 3; if(PlayerDrunk[playerid] >= 5) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); } if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 25.0); } } napitok = "водку"; } else if(listitem == 2) { if(PlayerInfo[playerid][pAge] < 16) { SendClientMessage(playerid, COLOR_WHITE, "Бармен: Извините, но коктейли у нас только с 16 лет!"); return 1; } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_BEER); GivePlayerMoney(playerid, - 25); PlayerDrunk[playerid] += 1; if(PlayerDrunk[playerid] >= 7) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); } if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 25; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 25.0); } } napitok = "коктейль"; } else if(listitem == 3) { if(PlayerInfo[playerid][pAge] < 18) { SendClientMessage(playerid, COLOR_WHITE, "Бармен: Извините, но у нас виски только с 18 лет!"); return 1; } SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_WINE); GivePlayerMoney(playerid, - 10); PlayerDrunk[playerid] += 5; if(PlayerDrunk[playerid] >= 6) { GameTextForPlayer(playerid, "~w~You are~n~~p~Drunk", 3500, 1); } if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { PlayerDrunk[playerid] += 1; new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 27; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 27.0); } } napitok = "виски"; } else if(listitem == 4) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); GivePlayerMoney(playerid, - 2); if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 5.0); } } napitok = "Вода"; } else if(listitem == 5) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); GivePlayerMoney(playerid, - 2); if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 2.5); } } napitok = "спранк"; } else if(listitem == 6) { SetPlayerSpecialAction(playerid, SPECIAL_ACTION_DRINK_SPRUNK); GivePlayerMoney(playerid, - 2); if(GetPlayerHealth(playerid, health) < 100) { if(PlayerInfo[playerid][pAlcoholPerk] > 0) { new hp = 2 * PlayerInfo[playerid][pAlcoholPerk]; hp += 5; SetPlayerHealth(playerid, health + hp); } else { SetPlayerHealth(playerid, health + 1.5); } } napitok = "Сода"; } else { SendClientMessage(playerid, COLOR_WHITE, "Бармен: Извините, я никогда не слышал о таком напитке."); return 1; } new sendername[MAX_PLAYER_NAME]; GetPlayerName(playerid, sendername, sizeof(sendername)); format(string, sizeof(string), "* %s Выпил %s.", sendername ,napitok); ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE); ApplyAnimation(playerid,"BAR","dnk_stndF_loop",4.1,0,0,0,0,0); } else { SendClientMessage(playerid, COLOR_GREY, "Бармен отказывается вам продавать напитки!"); return 1; } Конец...
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